Carol Gaab | January 14, 2021
Unpack the complexities of reading comprehension, and consider what that means for text selection! In this session, the presenter will […]
00:18 Read time
James LeVasseur | March 28, 2019
Attendees will learn what happens in your brain when you acquire a second language, and how to use that knowledge to maximize learning potential in the classroom. The impact of brain-based learning will be experienced in the session, and teachers will leave with ways to apply their knowledge in their classrooms immediately.
00:15 Read time
James LeVasseur | January 18, 2019
Connie Navarro observes hundreds of language classrooms and observes characteristics of a successful language teachers. She also observes factors that prevent teachers from becoming highly effective educators. Learn how you can help your student reach their full potential.
00:06 Read time
JJ Epperson shares strategies that she uses to successfully retain students in her language program.
James LeVasseur | November 29, 2018
Games serve as an interactive and fun way to teach for proficiency and provide additional CI of structures and vocabulary found in novels, class stories, and MovieTalks. In this webinar you will learn about 10+ energizing games to play in the target language that engage the students, focus on comprehensible input, and create class community. It'll be a "game-changer".
James LeVasseur | November 28, 2018
See how Emily Ibrahim adapts a popular wedding game for use in the language classroom. It’s a great input-driven activity sure to build interpretive and interpersonal communication skills.
Faith Laux shares a novel way to get students (re)reading a text and subsequently talking about it.
Faith Laux shares helpful tips for organizing the books in your FVR (Free Voluntary Reading Library).
Faith Laux shares clever techniques for keeping her CI-centered, reading-focused classroom organized and streamlined.
Connie Navarro shares a clever way to engage students and hold them accountable for listening to various types of input, whether a story, video-talk, or one-word image.